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What not to do at Punchdrunk's The Drowned Man

  • emilylouisehardy
  • Apr 19, 2014
  • 3 min read
By Emily Hardy

Owing to popular demand, Punchdrunk's immersive Hollywood fable has been extended once again. So in case you're yet to experience it first-hand Emily Hardy offers up advice on what not to do at The Drowned Man

It seems only appropriate when confronted with a masterpiece such as this that we – mere intruders of the seedy underworld – play our part accordingly. If you hope to cross over into the world of Temple Pictures, inspired by Büchner’s Woyzeck, and meet the dreamers who exist at the fringes of Hollywood, be warned: There’s a right and a wrong way to do Punchdrunk…

Don’t take a bag and don’t take your phone. In fact, don’t even wear a watch.

Amidst the chaos, at the entrance to the vast disused building, is a cloakroom with lockers and a toilet. Liberate yourself from external distractions; there’s enough to occupy you on the inside – every square inch of the vast space, over four floors, bustling with activity. Each room is furnished and adorned, textured and scented with upmost precision and attention to detail, courtesy of design team Felix Barrett, Livi Vaughan and Beatrice Minns.

Freed from our daily baggage (and I’ll admit I was reluctant to go without lip-balm for three hours) it’s possible to forget all about Paddington and London and 2013, because what’s been created here has hallucinatory properties and the potential to transport even those whose instincts, like mine, lean towards resistance or cynicism. Consequently, the glare of an iPhone or the smirk of an audience member from beneath a lifted mask shatters the illusion and diminishes the theatrical satisfaction.

Do not talk or even attempt to stay with your friends. (Incidentally, The Drowned Man does not make for an ideal date scenario.)

Making and challenging your own decisions is all part of the adventure, so steer away from the crowd and seek your own fractured understanding of the narrative. Otherwise, you might as well be commuting at rush hour. When you find yourself alone, in the dark, squinting into rooms through concealed doors, wondering if you’ll ever make it back to where you started, disorientation prompts a dark psychological examination of the self. The epic, filmic score may well be drowned out by your cacophonous internal monologue. You might attempt to rationalise the fear, question what there is to be frightened of; it’s just a play, right? Or you might even experience that common childlike frustration of missing out on something, wondering continuously if you’ve chosen the most interesting route.

Your concerns are, of course, fruitless; the characters’ wordless stories unfold simultaneously through gripping, brave and violent physical theatre, the narrative eventually emulsifying regardless of the order you happen to catch it in. You could connect with two characters or ten, depending on where you wind up. Will you collide with the protagonist in the hallway as he flees a crime scene? Will you stroll upon adultery, despair, murder? Dare to disconnect from the people you walk in with and you may even learn something about yourself. You’ll survive three hours alone and it will be all the more satisfying when the piece reaches its astounding finale and you’re left to compare your findings and experiences.

Punchdrunk, since forming in 2000, has unabashedly muddied the theatrical waters and, in this mega collaboration with The National Theatre, redefined the form and its capabilities entirely. So go. Marvel. Dance. And if you don’t come out with shoes full of sand, bark in your hair, drowning in sweat and emotionally exhausted, then you’re not doing it right.

 
 
 

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PostScript is managed and edited by Emily Hardy. Website designed by Rebecca Pitt.

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